go C# to Go: a beginner's journey (part 5) It's time to clean up GoRender and establish a solid base for adding all the lighting, shading and multiple output targets a full-featured sprite renderer needs. One thing I've noticed is my "iterate
go C# to Go: a beginner's journey (part 4) Last time round I had got to the point of raycasting a silhouette on a spritesheet, with a largely clean solution that only had a few areas of potential messiness. I think the
go C# to Go: a beginner's journey (part 3) The next step for GoRender is an easy choice. I want to write the raycaster, a critical part of turning voxel objects into pixel sprites. The C# version involves a lot of vector
go C# to Go: a beginner's journey (part 2) I'm back on the Go trail, and I have two options for what to do next: 1. Improve my existing code with better knowledge of the IO libraries. 2. Port across some more Transrender functionality.
go C# to Go: a beginner's journey How do you learn a new language? Books, practice and a decent chunk of pair programming with someone who knows what they're doing, if available. Those are my favoured options, and when it